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RealTimeDesigner WIKI

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  • Chapter 1 - Introduction
  • Chapter 2 - Company Setup
  • Chapter 3 - Catalog Setup
  • Chapter 4 - Designer Setup
  • Chapter 5 - Cart & Checkout Setup
  • Chapter 6 explains the use of libraries within the RealTimeDesigner. Colors, fonts and clip art are stored in libraries which keep them organized.
  • Chapter 7 holds the key to what many people find is the most important part of the RealTimeDesigner - ARTWORK TEMPLATES. By creating a selection of pre-designed layout templates, your users can create a designs in just a few clicks. This empowers the end user and saves you countless hours of artist time.
  • Chapter 8 describes how to configure individual products that will be available for customization on your site. We get into the details of how products related to size offerings, number of sides that can be customized and how those products are displayed in the customization window.
  • Chapter 9 is where the money is. This is where you define the pricing rules for each product. Pricing is derived from tables similar to spreadsheets. Pricing can be as simple as a single price for anything that the customer designs all the way up to a multidimensional array consisting of many variables.
  • Chapter 10 shows how the Registered Users process works with the software, so that users can access their clip art and completed designs in the future.
  • Chapter 11 shows you how to work with orders once you launch your site. This is where you the customers design and information about the customer. There are modules for emailing and exporting this data.
  • Chapter 12 is focused on interfacing with other applications. These tools will allow you to move data between the RealTimeDesigner and other applications.
  • Chapter 13 gives you details of configuring the RealTimeDesigner with an externally driven cart system of either commercial to custom nature. The examples are keyed around Google's widely deployed MAGENTO system but the information can able applied to many other systems.
  • Chapter 14 provides information on how to get started with CSS, Cascading Style Sheets, so that you can take control of the RealTimeDesigner's appearance.
  • Chapter 15 is devoted to Garment Screen Printers. A couple new topics are presented and many of the previous topics are rehashed with emphasis on how they relate to garment screen printing.
  • Chapter 16 approaches the RealTimeDesigner from the point of view of the end user. Some of the lesser know techniques are presented which may help you in finding ways to improve the user experience.
  • Chapter 17 covers a feature know as Instant Pricing. This goes way beyond the pricing tables discussion. A feature called the Product Configurator is introduced which allows you to develop complex tree structures for configuring aspects of your products.