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introduction:in_the_beginning [2012/02/08 22:46]
mark [IN THE BEGINNING]
introduction:in_the_beginning [2012/02/09 08:18] (current)
mark [LAYOUT OF THIS MANUAL]
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 ====== APPROACH TO LEARNING RTD ====== ====== APPROACH TO LEARNING RTD ======
  
-As developers of the RealTimeDesigner, we get a lot of input from our users. The one item that has+{{ :introduction:zoomimage.jpg?200|}}As developers of the RealTimeDesigner, we get a lot of input from our users. The one item that has
 always been at the forefront is ensuring our users are receiving maximum benefit from their investment always been at the forefront is ensuring our users are receiving maximum benefit from their investment
 in the RealTimeDesigner. Educating users about the power behind the RealTimeDesigner is key to our in the RealTimeDesigner. Educating users about the power behind the RealTimeDesigner is key to our
Line 40: Line 40:
 The following chapters of this manual will lay a foundation for maximizing the potential of the The following chapters of this manual will lay a foundation for maximizing the potential of the
 RealTimeDesigner. RealTimeDesigner.
-Chapter 1 Describes the purpose and general considerations that should be thoroughly investigated +  * Chapter 1 Describes the purpose and general considerations that should be thoroughly investigated prior to jumping in head first. By choosing the RealTimeDesigner you are making a considerable investment of both money and time. 
-prior to jumping in head first. By choosing the RealTimeDesigner you are making a considerable +  * Chapter 2 will guide you through the company setup of the RealTimeDesigner. This is where you set up your company information that will be used by any product within the system such as color charts, fonts and the general look of your site. 
-investment of both money and time. +  * Chapter 3 goes into great detail about customizing the default catalog that is used to display your product line up. Many of our core users do not use this feature, but instead use a 3rd party shopping cart or some other system they've developed in-house. 
-+  * Chapter 4 explains how to set up the designer environment that is common to all your products,including buttons, labels and screen colors. 
-Chapter 2 will guide you through the company setup of the RealTimeDesigner. This is where you set +  * Chapter 5 relates to the checkout process - what happens when a user has completed his design. This like sales tax, shipping and payment gateway are covered here. 
-up your company information that will be used by any product within the system such as color charts, +  * Chapter 6 explains the use of libraries within the RealTimeDesigner. Colors, fonts and clip art are stored in libraries which keep them organized. 
-fonts and the general look of your site. +  * Chapter 7 holds the key to what many people find is the most important part of the RealTimeDesigner - ARTWORK TEMPLATES. By creating a selection of pre-designed layout templates, your users can create a designs in just a few clicks. This empowers the end user and saves you countless hours of artist time. 
-Chapter 3 goes into great detail about customizing the default catalog that is used to display your +  * Chapter 8 describes how to configure individual products that will be available for customization on your site. We get into the details of how products related to size offerings, number of sides that can be customized and how those products are displayed in the customization window. 
-product line up. Many of our core users do not use this feature, but instead use a 3rd party shopping +  * Chapter 9 is where the money is. This is where you define the pricing rules for each product. Pricing is derived from tables similar to spreadsheets. Pricing can be as simple as a single price for anything that the customer designs all the way up to a multidimensional array consisting of many variables. 
-cart or some other system they've developed in-house. +  * Chapter 10 shows how the Registered Users process works with the software, so that users can access their clip art and completed designs in the future. 
-Chapter 4 explains how to set up the designer environment that is common to all your products, +  * Chapter 11 shows you how to work with orders once you launch your site. This is where you the customers design and information about the customer. There are modules for emailing and exporting this data. 
-including buttons, labels and screen colors. +  * Chapter 12 is focused on interfacing with other applications. These tools will allow you to move data between the RealTimeDesigner and other applications. 
-Chapter 5 relates to the checkout process - what happens when a user has completed his design. This +  * Chapter 13 gives you details of configuring the RealTimeDesigner with an externally driven cart system of either commercial to custom nature. The examples are keyed around Google's widely deployed MAGENTO system but the information can able applied to many other systems. 
-like sales tax, shipping and payment gateway are covered here. +  * Chapter 14 provides information on how to get started with CSS, Cascading Style Sheets, so that you can take control of the RealTimeDesigner's appearance. 
-Chapter 6 explains the use of libraries within the RealTimeDesigner. Colors, fonts and clip art are +  * Chapter 15 is devoted to Garment Screen Printers. A couple new topics are presented and many of the previous topics are rehashed with emphasis on how they relate to garment screen printing. 
-stored in libraries which keep them organized. +  * Chapter 16 approaches the RealTimeDesigner from the point of view of the end user. Some of the lesser know techniques are presented which may help you in finding ways to improve the user experience. 
-Chapter 7 holds the key to what many people find is the most important part of the RealTimeDesigner - +  * Chapter 17 covers a feature know as Instant Pricing. This goes way beyond the pricing tables discussion. A feature called the Product Configurator is introduced which allows you to develop complex tree structures for configuring aspects of your products. 
-ARTWORK TEMPLATES. By creating a selection of pre-designed layout templates, your users can +===== Headline =====
-create a designs in just a few clicks. This empowers the end user and saves you countless hours of +
-artist time. +
-Chapter 8 describes how to configure individual products that will be available for customization on +
-your site. We get into the details of how products related to size offerings, number of sides that can be +
-customized and how those products are displayed in the customization window. +
-Chapter 9 is where the money is. This is where you define the pricing rules for each product. Pricing +
-is derived from tables similar to spreadsheets. Pricing can be as simple as a single price for anything +
-that the customer designs all the way up to a multidimensional array consisting of many variables. +
-Chapter 10 shows how the Registered Users process works with the software, so that users can access +
-their clip art and completed designs in the future. +
-Chapter 11 shows you how to work with orders once you launch your site. This is where you the +
-customers design and information about the customer. There are modules for emailing and exporting +
-this data. +
-Chapter 12 is focused on interfacing with other applications. These tools will allow you to move data +
-between the RealTimeDesigner and other applications. +
-Chapter 13 focuses on issues related to garment printers. There is a whole host of tools available to +
-screen printers that are seldom used by producers of other products. We encourage everyone to browse +
-this chapter because you may find that one of these tools has implications to your line of business. +
-Chapter 13 gives you details of configuring the RealTimeDesigner with an externally driven cart +
-system of either commercial to custom nature. The examples are keyed around Google's widely +
-+
-deployed MAGENTO system but the information can able applied to many other systems. +
-Chapter 14 provides information on how to get started with CSS, Cascading Style Sheets, so that you +
-can take control of the RealTimeDesigner's appearance. +
-Chapter 15 is devoted to Garment Screen Printers. A couple new topics are presented and many of the +
-previous topics are rehashed with emphasis on how they relate to garment screen printing. +
-Chapter 16 approaches the RealTimeDesigner from the point of view of the end user. Some of the +
-lesser know techniques are presented which may help you in finding ways to improve the user +
-experience. +
-Chapter 17 covers a feature know as Instant Pricing. This goes way beyond the pricing tables +
-discussion. A feature called the Product Configurator is introduced which allows you to develop +
-complex tree structures for configuring aspects of your products.+
 LET'S GET STARTED LET'S GET STARTED
 The first step is to decide how you will implement the RealTimeDesigner. The RealTimeDesigner has The first step is to decide how you will implement the RealTimeDesigner. The RealTimeDesigner has